The Legacy Wastes
Aurite is a metal native to Pyrsha. When worked, aurite is darker than steel, but has multi-colored specks like granite. To anyone unfamiliar with aurite, this might appear to be imperfections, when in fact this is what makes the metal unique. When treated by a magic user, this metal gains important qualities: the metal is easily bonded with magic. If worked into a weapon or armor, the item can place enchantments for 10% less than the normal cost. For example, an aurite shield can be enchanted with a +1 enhancement bonus for 900 gold, instead of 1,000 GP. If an ability is used to temporarily imbue the item with greater enchantment (magus arcane pool, paladin’s sacred bond, inquisitor’s bane, etc), the effect persists for an additional round. Lastly, depending on what school of spell was used in the treatment of the aurite, an additional effect will become apparent. A DC 15 Knowledge (Arcana) check will determine what school the infused aurite is.
Abjuration: Abjuration infused aurite has one additional point of hardness and one extra hitpoint per inch of thickness. In addition, armor and shields give the wearer a +1 bonus to AC against critical hit confirmations.
Evocation: Weapons made from evocation infused aurite deal 1 point of force damage in addition to the weapon’s normal damage. In addition, items made from evocation infused aurite treat their hardness as 1 better when defending against energy damage.
Illusion: Worn items made from illusion infused aurite alters in color depending on the viewer’s mood and thoughts. It gives a +1 circumstance bonus to all Charisma checks and Charisma-based skill checks. Weapons made from illusion infused aurite grant the user a +1 bonus on rolls to feint when using that item.
Necromancy: Weapons made from necromancy infused aurite deal 1 point of negative energy damage in addition to the weapon’s normal damage. In addition,
Amor and weapons made from infused aurite are considered masterwork quality, and the masterwork cost is included in their description. Only items primarily made out of metal can be made out of aurite.
Light weapon: +500 gp
One handed weapon: +750 gp
Two-handed weapon: +1000 gp
Light armor: +400 gp
Medium armor: +850 gp
Heavy armor: +1250 gp
All schools of infused aurite cost the same.
Trade good price: 75gp/lb (infused) 50gp/lb (raw)
To treat aurite, a magic user with spell slots must expend those spell slots. Depending on the school of magic the spell used, the aurite will assume slightly different qualities. It takes 1 hour to infuse one spell slot. For each level of the spell used, one pound of aurite is affected. Cantrips cannot be used to infuse aurite.